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Academy Topics

Articles relating to Active Worlds
Help with Objects, Textures, Masks, Coronas, Movers, Avatars, Sequences and more.
Guides on how to do various things in Active Worlds
Graphics, ads and sounds for use.
Downloadable AWG's, Particles, Movers and Building Code

Useful Links (more)

SW City Network

Articles pertaining to building and such will be located in this section of the Academy. For guides on particular building techniques, see the Guide Directory.

AW4.1


A FAQ about .awg files (object clumps) that AW build 963 introduced.
Learn to "center" your .awg files by copying a control object's coordinates.
Learn to "center" your .awg files by using evenly distributed control objects to form a proper axis.
A tag definition list used for pickup movers.
A list of annoying problems you may come across when dealing with movers, and how to fix them.

Textures, Colors, Coronas & Masking


A complete listing of all preset color commands.
A complete listing of all textures that look good using coronas in Alphaworld.
A gallery listing of the haze series textures.
A complete listing of all masks available in Alphaworld.
A listing of the new Text Masks now available in Alphaworld.
Most useful textures list, a link to the entire Alphaworld texture listing and teleports to Texture Yards.

Objects & Avatars


A list of all the available avatars you can build in Alphaworld.
Link to the entire Alphaworld object listing, as well as teleports to Object Yards.
A list of all the available sequence objects can use in Alphaworld.

Primitive Set

A list of all the primitives object names added in November 2006.
A guide that explains the naming convention for the primitive objects added November 2006.

Primitive Wall/Flat Set

A list of all the primitive wall/flat object names added in February 2008.
A guide that explains the naming convention for the primitive wall/flat objects added February 2008.

Features


A reference listing of the exact amount of movement for various functions in AW.
Page last modified on February 21, 2015, at 02:16 PM
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