Primitive Object Naming Convention
The new primitive object set added to Alphaworld in November of 2006 can be a bit confusing at first glance, but it is actually a very organized well thought out system. For the entire list of object names, see the Primitive's List.
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The primitive prefix p is present on every primitive object. This part never changes.
UV Mapping Modifier
Modifies the the way the object accepts a texture.
Possible values: , 
- Available for all object types.
- Applies a 1m x 1m texture map.
- Only available for Cubes [cube], Prisms [pri] and Pyramids [pyr].
- Applies a single, non-tiled texture for each face.
Object Type Name
Specifies the type of primitive.
Possible values: [cone], [cube], [cyl], [hcyl], [hsph], [iqc], [pri], [pyr], [qcyl], [rec], [sph], [tor]
hcyl: Half Cylinder
hsph: Half Sphere
iqc: Inverted Quarter Cylinder
qcyl: Quarter Cylinder
rec: Rectangular Cuboid
Primary Dimension Modifier
Specifies the object type's diameter.
Possible values: , , , , , , , , 
Secondary Dimension Modifier
Specifies the length or height of certain object types.
Possible values: [a], [b], [c], [d], [e], [f], [g], [h], [i]
cone: [a], [b], [c], [d]
cyl: [a], [b], [c], [d], [e], [f], [g], [h], [i]
hcyl: [a], [b], [c], [d], [e], [f]
pri: [a], [b]
pyr: [a], [b]
rec: [a], [b], [c], [d], [e], [f], [g]
cube, hsph, iqc, qcyl, sph and tor do not require this modifier.
Selanit's Prim Picker