Main /
Realistic Building Checklist
Search:  

Academy Topics

Articles relating to Active Worlds
Help with Objects, Textures, Masks, Coronas, Movers, Avatars, Sequences and more.
Guides on how to do various things in Active Worlds
Graphics, ads and sounds for use.
Downloadable AWG's, Particles, Movers and Building Code

Useful Links (more)

SW City Network

Overview


What would a fully loaded building look like? This list outlines a list of items you may add to your building. Note this guide doesn't cover how you go about actually doing these things, or the building itself.

Checklist


  • Setting and infastructure
    • Environment
    • Road and sidewalk connection
    • Parking situation
    • Utility support
    • Property dividers
  • Exterior
    • Foundation
      Unless you're building ontop of a paved lot, it's recommended to build a foundation. Raise the floors one or two clicks, and connect it to the ground with a good concrete or brick texture.
    • Drain Pipes
      Use the thdp1.rwx - 3.rwx objects if you don't want to create your own.
    • Vents
      Vents are the perfect way to fill in some empty space on an outside wall.
    • Trimming
      Place trims along the edges and inbetween different entities on a build to add a more authentic look.
    • Crowning
      Be sure your roof has some overhang.
    • Roof detailing
      Add various utilities to the top of your builds, such as vents and pipes, HVAC units, and communication equipment.
    • Utility boxes
      Place electric boxes and other service outles on the sides or back of your building.
    • Emergency escapes
      Emergency exits and side doors...
    • Lighting
      Wall or pole mounted outdoor lighting.
    • Framings
      Add proper frames around your doors and windows.
    • Service area
      Garage doors in the back, dumpsters, etc.
  • Interior
    • Support beams
    • Lighting
    • Vents or Ducts
Page last modified on April 22, 2008, at 02:40 AM
Edit SideBar Edit Page | Page History | Print