These primitives are designed to be pieced together like building
blocks to create all sorts of things. Objects are modular and carefully
designed to be pieced together for general use. Extensive use of mathematics
was on the circular pieces to ensure they all fit together, and UVs
were hand done per polygon to ensure they're a unified style.
All objects accept pictures.
Sizing breakdown
A lot of thought, measurements, and discussion went into which sizes to use.
The sizes are represented as 4 digits, the 3rd part of the object's filename.
They are as followed:
0005 = .05m
0025 = .25m
0050 = .5m
0100 = 1m
0200 = 2m
0400 = 4m (conforms to "non-H sized" objects)
0500 = 5m (conforms to "H sized" objected)
0800 = 8m (conforms to large "non-H sized" objects)
1000 = 10m (conforms to large "H sized" objects)
Lighting properties
All have Ambient .5 and Diffuse .3 and be light sensitive, to match
with Alphaworld's objects. Rounded objects use Vertex light sampling to reduce
lag and look smooth shaded.
Texture UV layout
The second character in the object file names represent the texture layout.
Style #1
To match Alphaworld's objects, each texture is tiled out in 1m x 1m fashion,
except for the size 0005 series since they're for detailing, which use .25mx.25m layouts.
Style #2
Each surface is tiled a single time, similar to pictwll objects for example.
High Priority
140 objects
Cubes
9 objects
Cubes are the most simple building block. Small cubes are used
to create items and detailing, such as buttons or surface
features, while larger cubes are used for structures and
basic building framework (this applies for most all prims down the list).
0.05 x 0.05 x 0.05 (0005)
0.25 x 0.25 x 0.25 (0025)
0.5 x 0.5 x 0.5 (0050)
1 x 1 x 1 (0100)
2 x 2 x 2 (0200)
4 x 4 x 4 (0400)
5 x 5 x 5 (0500)
8 x 8 x 8 (0800)
10 x 10 x 10 (1000)
File Naming Scheme:
p#cube#
e.g. - p1cube0100a.rwx
Where the first # represents the texture mapping style. Comes in 1 and 2.
Where the second # represents the size
Cylinders & 3D disks - 8 sided
81 objects
The cylinder set is the largest prim set in the package. This
is because this also includes 3d disks, but also because we
feel that cylinders are the most useful of the prims to add in
relation what's unable to be done with the current objects.
They are used from everything to building supports, wire and ropes,
all sorts of contraptions, fans, beams, flora, list goes on and on.
(tip: if the lighting on the cylinders doesn't look smooth shaded
at one spot, try rotating it 90 degrees.)
Diameter versions:
0.05 (0005)
0.25 (0025)
0.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
Length versions:
0.05 (a)
0.25 (b)
0.5 (c)
1 (d)
2 (e)
4 (f)
5 (g)
8 (h)
10 (i)
File Naming Scheme:
p#cyl#A
e.g. - p1cyl0100a.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the width
Where the A represents the length
Cones - 8 sided
32 objects
Cones are an important addition as they currently
do not exist in AW, which makes many types of projects
fustrating. They are used for primarily used for roofing,
all sort of smaller items, and especially vehicle constructs.
Diameter versions:
0.05 (0005)
0.25 (0025)
0.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
Height versions:
0.5 (a)
1 (b)
2 (c)
4 (d)
File Naming Scheme:
p#cone#A
e.g. - p1cone0100a.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the width
Where the A represents the height
Spheres - 8 sided
9 objects
Spheres are another basic all purpose building block.
Diameter versions:
0.05 (0005)
0.25 (0025)
0.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
File Naming Scheme:
p#sph#
e.g. - p1sph0100.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the diameter
Hemispheres - 8 sided
9 objects
Half spheres, or domes, have many uses. Namely roofing, and
structural detailing. They also play a large roll in large
item construction, such as vehicles.
Diameter versions:
0.05 (0005)
0.25 (0025)
0.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
File Naming Scheme:
p#hsph#
e.g. - p1hsph0100.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the diameter
Flat Torus - 8 sided
10 objects
By themselves, the torus aren't much. These
are made to be used with the cylinder objects,
and other circular primitives. You could for example
create a hollow cylinder, and place a smaller hollow
cylinder inside it, then cap the ends off with a torus
object. This creates a tube with some depth to it.
By design, you could change the thickness and depth of the
torus ring, allowing all sorts of shapes to be made.
Diameter versions:
0.05 (0005)
0.25 (0025)
0.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
File Naming Scheme:
p#tor#
e.g. - p1tor0100.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the radius
Hollowed-Half-Cylinders (trenches, pipes)
42 objects
Half hollowed cylinders can be used to create pipes
you can see through, or for the larger versions, pipes
you can walk through. They come in half pieces so you
can only build half of it in case you want to be
build something like a trench or gutter drain. They could
also be used for building detailing such as sunken corners.
Diameter versions:
.5 (0050)
1 (0100)
2 (0200)
4 (0400)
5 (0500)
8 (0800)
10 (1000)
Length versions:
.05 (a)
.25 (b)
1 (c)
2 (d)
4 (e)
8 (f)
File Naming Scheme:
p#hcyl#a
e.g. - p1hcyl0100a.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the width
Where the A represents the length
Cuboids
32 objects
Cuboids basically have all the same noted
applications of the cylinders, except they're rectangular.
Very useful for building construction and detailing,
especially trim work.
Width and Height versions:
0.05 x 0.05 (0005)
0.25 x 0.25 (0025)
0.5 x 0.5 (0050)
1 x 1 (0100)
2 x 2 (0200)
Length versions:
.5m (a)
1m (b)
2m (c)
4m (d)
5m (e)
8m (f)
10m (g)
File Naming Scheme:
p#rec#A
e.g. - p1rec0100a.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the width and height
Where the A represents the length
Right Angle Prisms
18 objects
Right angle prisms are cubes cut diaganolly. Useful
for architectural designs but also has uses for item
detailing.
A corner piece is available to connect them together.
0.05 x 0.05 x 0.05 (0005)
0.25 x 0.25 x 0.25 (0025)
0.5 x 0.5 x 0.5 (0050)
1 x 1 x 1 (0100)
2 x 2 x 2 (0200)
4 x 4 x 4 (0400)
5 x 5 x 5 (0500)
8 x 8 x 8 (0800)
10 x 10 x 10 (1000)
File Naming Scheme:
p#pri#a
e.g. - p1pri0100.rwx
Where the first # represents the texture mapping style. Comes in 1 and 2.
Where the second # represents the size
Where the a represents regular prisms
Where the b represents corner prisms
Quarter-Cylinder
8 objects
Quarter cylinders are 1/4 a cylinder, so
2 sides are flat with 1 curve connecting them.
These are excellent for architectural designing, and
especially have some nice uses combined with full cylinders.
0.125 x 0.125 x 0.125 (0025)
0.25 x 0.25 x 0.25 (0050)
0.5 x 0.5 x 0.5 (0100)
1 x 1 x 1 (0200)
2 x 2 x 2 (0400)
2.5 2.5 2.5 x 2.5 (0500)
4 x 4 x 4 (0800)
5 x 5 x 5 (1000)
File Naming Scheme:
p#qcyl#
e.g. - p1qcyl0100.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the size
Inverted-Quarter-Cylinder
8 objects
Inverted quarters is what's left if you invert
a quarter cylinder. It has 2 flat edges and a concave
quarter-circular curve connecting them. These are a
vital item to use with hollow cylinders, if you want to place
walls around them.
0.125 x 0.125 x 0.125 (0025)
0.25 x 0.25 x 0.25 (0050)
0.5 x 0.5 x 0.5 (0100)
1 x 1 x 1 (0200)
2 x 2 x 2 (0400)
2.5 2.5 2.5 x 2.5 (0500)
4 x 4 x 4 (0800)
5 x 5 x 5 (1000)
File Naming Scheme:
p#iqc#
e.g. - p1iqc0100.rwx
Where the first # represents the texture mapping style. Only comes in style 1
Where the second # represents the size
Pyramids
9 objects
Pyramids are just that. They're 60 degrees in angle.
They're useful for detailing and some architectural
work, but mostly detailing. Adds a good bit of character
to any build.
0.05 x 0.05 x 0.05 (0005)
0.25 x 0.25 x 0.25 (0025)
0.5 x 0.5 x 0.5 (0050)
1 x 1 x 1 (0100)
2 x 2 x 2 (0200)
4 x 4 x 4 (0400)
5 x 5 x 5 (0500)
8 x 8 x 8 (0800)
10 x 10 x 10 (1000)
File Naming Scheme:
p#pyr#
e.g. - p1pyr0100a.rwx
Where the first # represents the texture mapping style. Comes in 1 and 2.
Where the second # represents the size