Main /
Prim Wall Guide
Search:  

Academy Topics

Articles relating to Active Worlds
Help with Objects, Textures, Masks, Coronas, Movers, Avatars, Sequences and more.
Guides on how to do various things in Active Worlds
Graphics, ads and sounds for use.
Downloadable AWG's, Particles, Movers and Building Code

Resources (...)

SW City Network

Primitive Wall/Flat Object Naming Convention


The primitive walls & flats (primwalls, primflats) added to Alphaworld in February of 2008 were built to be an organized and simple system to replace the current basic building wall set. The naming may look confusing at first glance, but it is actually a very organized and well thought-out system. For the entire list of object names for the primwalls and flats, see the Primitive Wall/Flat List.

We will start with the primwall naming convention:

Prim Wall Prefix


The primitive wall prefix w is present on every wall type object. This part never changes.

UV Map Modifier


Modifies the the way the object tiles a texture.

Possible values: [1], [2], [3]

1

  • Available for all object types.
  • Applies a 1m x 1m texture map.
  • Denoted by default green tile texture.

2

  • Available for all object types.
  • Applies a 2m x 2m texture map.
  • Denoted by default white tile texture.

3

  • Available for all object types.
  • Applies a 4m x 4m texture map.
  • Denoted by default blue tile texture.

Object Type Name


A three character name that specifies the type of object.

Possible values: [c45], [crv], [dor], [p45], [pan], [r45], [s45], [t45], [w45], [win]

ModifierObject TypeSimilar to Old Object:
c45Quarter Cone, 45 Degree Slopenone
crvCurvenone
dorDoorpd##, parch##
p45Quarter Pyramid, 45 Degree Sloperoofc##
panPanelpp##, pp##m, pp##l, etc
r45Roof, 45 Degree Sloperoof##, roof##m, etc
s45Quarter Sphere, 45 Degree Slopenone
t45Right Trianglep45s##
w45Wall, 45 Degree Anglewl##, wl##m, etc
winWindowpw##

Underscore


Separates the Object Type Name and the Primary Dimension Modifier. Some Object Type names contain numbers, which can be really confusing if pressed up against the 4 digit Primary Dimension Modifier.

Primary Dimension Modifier


Specifies the object's width. Unlike the Secondary Dimension Modifier, this is only required for some of the Object Type sets.

Possible values: [0025], [0050], [0100], [0200], [0400], [0500], [0800], [1000]

ModifierWidth (in Meters)
00250.25m
00500.5m
01001m
02002m
04004m
05005m
08008m
100010m

c45, p45, t45 and s45 do not require this modifier.

Secondary Dimension Modifier


Specifies the length or height of certain object types. All sets require this modifier.

Possible values: [c], [d], [e], [f], [g], [h], [i], [j]

ModifierWidth (in Meters)Related Primary
c1m0025
d2m0050
e4m0100
f5m0200
g8m0400
h10m0500
i16m0800
j20m1000

Next we will look at the primflat naming convention, which is much more simple.

Prim Flat Prefix


The primitive flat prefix flat is present on every flat type object. This part never changes.

UV Map Modifier


Works the same way as the primwalls; modifies the the way the object tiles a texture.

Possible values: [1], [2], [3]

Object Type Name


Specifies the type of flat.

Possible values: [a], [b], [c], [d], [e]

ModifierObject TypeSimilar to Old Object:
aSquaresfloor##, walk0##
bConcave Curvesnone
cConvex Curvesnone
dConcave/Convex Curvesnone
eRight Trianglewk##, etc

Underscore


Separates the Object Type Name and the Primary Dimension Modifier. Keeps theme with the primwall convention.

Primary Dimension Modifier


Specifies the length/width of the flats.

Possible values: [d], [e], [f], [g], [h], [i], [j], [k], [l]

ModifierWidth (in Meters)Related Primary
d2m0050
e4m0100
f5m0200
g8m0400
h10m0500
i16m0800
j20m1000
k36m1600
l40m2000

Special Case: When using the i or j dimension modifier with a Concave/Convex Curve, you can add a 2 to the end to get another curve thickness.

Page last modified on March 30, 2008, at 08:43 PM
Edit SideBar Edit Page | Page History | Print