Author Topic: Roadmap and Progress  (Read 1606 times)

Offline Commie

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Roadmap and Progress
« on: September 14, 2013, 06:51:12 PM »
Completed so far...
  • Account and session control
  • Website layout
  • Universe and solar system generation
  • Map information view
  • Basic colony foundation
  • Resource demand/output functionality
  • Basic construction/queue control
  • Foundations to ship makeup, design and stats
  • Ship construction and deployment
In progress...
  • Basic ship control - movement, cargo transfer, queuing
  • Planetary resource and atmospheric composition generation and decay
  • Cosmic body survey mechanics
  • Asteroid mining
  • Automated ships - order looping and conditional orders (eg survey nearest unsurveyed body)
  • New colonization mechanics
  • Advanced colony features - culture, stats, traits, contentment
  • New module design
  • Basic new ship design
The game is bare-bones playable at this point in that you can manage your colonies and expand, design ships and deploy them and explore and exploit the solar system. A game needs to have obstacles and consequences to overcome to really be considered a game, which at this point is the "contentment" of the colonies, which may suffer if civilian demands are not met. Also the fact that resources will become harder and harder to extract as they are consumed, which would drive the player to expand to new colonies.

Further out, order less accurate:
  • Map camera control (current method is temporary)
  • Empire research system (essentially directly controls the game pacing as it unlocks new features and progression)
  • Multi-system mechanics - wormholes to other systems, and the galactic map
  • Advanced ship control - fleets, speed control, ship-to-ship transfer
  • Advanced ship design - revisions, retrofitting, special systems
And a lot more...no point in documenting anything further out though! That's good enough for now
« Last Edit: September 21, 2013, 09:24:14 PM by Commie »
Hoot hoot de doo! LOL

Offline Dr. Tax, Ph.D

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Re: Roadmap and Progress
« Reply #1 on: September 15, 2013, 07:21:48 AM »
 [like]
Dr. Tax, Ph. D - Mayor of SW City, Governor of Estate District... [synsuit]

Byte:      Baro bo Baro banana for Faro me my mo Maro... BARO!
Baro:      sure, ok

Offline Commie

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Re: Roadmap and Progress
« Reply #2 on: September 15, 2013, 11:45:30 AM »
Nuked and redid the roadmap. That last one wasn't very useful to me.
The new roadmap shows a step-by-step progression needed to get the game into a playable state.
Hoot hoot de doo! LOL

Offline Commie

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Re: Roadmap and Progress
« Reply #3 on: September 21, 2013, 09:25:00 PM »
Complete: Ship construction and deployment

Ships can be built and all their stats compiled, but there's no interface to view them or do anything with them. So, that's next :D
Hoot hoot de doo! LOL

R19mn

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Roadmap and Pro
« Reply #4 on: December 11, 2014, 03:41:39 PM »
any further comments about Nostapyrax? Maybe from our new players? If not, and we're all happy with the Nostapyrax  gazetteer... what culture should get updated next?

Offline Dr. Tax, Ph.D

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Re: Roadmap and Progress
« Reply #5 on: December 12, 2014, 07:06:06 PM »
I think you are getting games confused, R19. :O
Dr. Tax, Ph. D - Mayor of SW City, Governor of Estate District... [synsuit]

Byte:      Baro bo Baro banana for Faro me my mo Maro... BARO!
Baro:      sure, ok