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Prims.txt


These primitives are designed to be pieced together like building blocks to create all sorts of things. Objects are modular and carefully designed to be pieced together for general use. Extensive use of mathematics was on the circular pieces to ensure they all fit together, and UVs were hand done per polygon to ensure they're a unified style.

All objects accept pictures.

Sizing breakdown


A lot of thought, measurements, and discussion went into which sizes to use. The sizes are represented as 4 digits, the 3rd part of the object's filename. They are as followed:

  0005 = .05m
  0025 = .25m
  0050 = .5m
  0100 = 1m
  0200 = 2m
  0400 = 4m (conforms to "non-H sized" objects)
  0500 = 5m (conforms to "H sized" objected)
  0800 = 8m (conforms to large "non-H sized" objects)
  1000 = 10m (conforms to large "H sized" objects)

Lighting properties


All have Ambient .5 and Diffuse .3 and be light sensitive, to match with Alphaworld's objects. Rounded objects use Vertex light sampling to reduce lag and look smooth shaded.

Texture UV layout


The second character in the object file names represent the texture layout.

Style #1 To match Alphaworld's objects, each texture is tiled out in 1m x 1m fashion, except for the size 0005 series since they're for detailing, which use .25mx.25m layouts.

Style #2 Each surface is tiled a single time, similar to pictwll objects for example.

High Priority

140 objects

Cubes


9 objects

Cubes are the most simple building block. Small cubes are used to create items and detailing, such as buttons or surface features, while larger cubes are used for structures and basic building framework (this applies for most all prims down the list).

  0.05 x 0.05 x 0.05 (0005)
  0.25 x 0.25 x 0.25 (0025)
  0.5 x 0.5 x 0.5 (0050)
  1 x 1 x 1 (0100)
  2 x 2 x 2 (0200)
  4 x 4 x 4 (0400)
  5 x 5 x 5 (0500)
  8 x 8 x 8 (0800)
  10 x 10 x 10 (1000)

File Naming Scheme: p#cube# e.g. - p1cube0100a.rwx

Where the first # represents the texture mapping style. Comes in 1 and 2. Where the second # represents the size

Cylinders & 3D disks - 8 sided


81 objects

The cylinder set is the largest prim set in the package. This is because this also includes 3d disks, but also because we feel that cylinders are the most useful of the prims to add in relation what's unable to be done with the current objects.

They are used from everything to building supports, wire and ropes, all sorts of contraptions, fans, beams, flora, list goes on and on.

(tip: if the lighting on the cylinders doesn't look smooth shaded at one spot, try rotating it 90 degrees.)

Diameter versions:

  0.05 (0005)
  0.25 (0025)
  0.5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

Length versions:

  0.05 (a)
  0.25 (b)
  0.5 (c)
  1 (d)
  2 (e)
  4 (f)
  5 (g)
  8 (h)
  10 (i)

File Naming Scheme: p#cyl#A e.g. - p1cyl0100a.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the width Where the A represents the length

Cones - 8 sided


32 objects

Cones are an important addition as they currently do not exist in AW, which makes many types of projects fustrating. They are used for primarily used for roofing, all sort of smaller items, and especially vehicle constructs.

Diameter versions:

  0.05 (0005)
  0.25 (0025)
  0.5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

Height versions:

  0.5 (a)
  1 (b)
  2 (c)
  4 (d)

File Naming Scheme: p#cone#A e.g. - p1cone0100a.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the width Where the A represents the height

Spheres - 8 sided


9 objects

Spheres are another basic all purpose building block.

Diameter versions:

  0.05 (0005)
  0.25 (0025)
  0.5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

File Naming Scheme: p#sph# e.g. - p1sph0100.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the diameter

Hemispheres - 8 sided


9 objects

Half spheres, or domes, have many uses. Namely roofing, and structural detailing. They also play a large roll in large item construction, such as vehicles.

Diameter versions:

  0.05 (0005)
  0.25 (0025)
  0.5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

File Naming Scheme: p#hsph# e.g. - p1hsph0100.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the diameter

Flat Torus - 8 sided


10 objects

By themselves, the torus aren't much. These are made to be used with the cylinder objects, and other circular primitives. You could for example create a hollow cylinder, and place a smaller hollow cylinder inside it, then cap the ends off with a torus object. This creates a tube with some depth to it.

By design, you could change the thickness and depth of the torus ring, allowing all sorts of shapes to be made.

Diameter versions:

  0.05 (0005)
  0.25 (0025)
  0.5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

File Naming Scheme: p#tor# e.g. - p1tor0100.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the radius

Hollowed-Half-Cylinders (trenches, pipes)


42 objects

Half hollowed cylinders can be used to create pipes you can see through, or for the larger versions, pipes you can walk through. They come in half pieces so you can only build half of it in case you want to be build something like a trench or gutter drain. They could also be used for building detailing such as sunken corners.

Diameter versions:

  .5 (0050)
  1 (0100)
  2 (0200)
  4 (0400)
  5 (0500)
  8 (0800)
  10 (1000)

Length versions:

  .05 (a)
  .25 (b)
  1 (c)
  2 (d)
  4 (e)
  8 (f)

File Naming Scheme: p#hcyl#a e.g. - p1hcyl0100a.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the width Where the A represents the length

Cuboids


32 objects

Cuboids basically have all the same noted applications of the cylinders, except they're rectangular.

Very useful for building construction and detailing, especially trim work.

Width and Height versions:

  0.05 x 0.05 (0005)
  0.25 x 0.25 (0025)
  0.5 x 0.5 (0050)
  1 x 1 (0100)
  2 x 2 (0200)

Length versions:

  .5m (a)
  1m (b)
  2m (c)
  4m (d)
  5m (e)
  8m (f)
  10m (g)

File Naming Scheme: p#rec#A e.g. - p1rec0100a.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the width and height Where the A represents the length

Right Angle Prisms


18 objects

Right angle prisms are cubes cut diaganolly. Useful for architectural designs but also has uses for item detailing.

A corner piece is available to connect them together.

  0.05 x 0.05 x 0.05 (0005)
  0.25 x 0.25 x 0.25 (0025)
  0.5 x 0.5 x 0.5 (0050)
  1 x 1 x 1 (0100)
  2 x 2 x 2 (0200)
  4 x 4 x 4 (0400)
  5 x 5 x 5 (0500)
  8 x 8 x 8 (0800)
  10 x 10 x 10 (1000)

File Naming Scheme: p#pri#a e.g. - p1pri0100.rwx

Where the first # represents the texture mapping style. Comes in 1 and 2. Where the second # represents the size Where the a represents regular prisms Where the b represents corner prisms

Quarter-Cylinder


8 objects

Quarter cylinders are 1/4 a cylinder, so 2 sides are flat with 1 curve connecting them. These are excellent for architectural designing, and especially have some nice uses combined with full cylinders.

  0.125 x 0.125 x 0.125 (0025)
  0.25 x 0.25 x 0.25 (0050)
  0.5 x 0.5 x 0.5 (0100)
  1 x 1 x 1 (0200)
  2 x 2 x 2 (0400)
  2.5 2.5 2.5 x 2.5 (0500)
  4 x 4 x 4 (0800)
  5 x 5 x 5 (1000)

File Naming Scheme: p#qcyl# e.g. - p1qcyl0100.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the size

Inverted-Quarter-Cylinder


8 objects

Inverted quarters is what's left if you invert a quarter cylinder. It has 2 flat edges and a concave quarter-circular curve connecting them. These are a vital item to use with hollow cylinders, if you want to place walls around them.

  0.125 x 0.125 x 0.125 (0025)
  0.25 x 0.25 x 0.25 (0050)
  0.5 x 0.5 x 0.5 (0100)
  1 x 1 x 1 (0200)
  2 x 2 x 2 (0400)
  2.5 2.5 2.5 x 2.5 (0500)
  4 x 4 x 4 (0800)
  5 x 5 x 5 (1000)

File Naming Scheme: p#iqc# e.g. - p1iqc0100.rwx

Where the first # represents the texture mapping style. Only comes in style 1 Where the second # represents the size

Pyramids


9 objects

Pyramids are just that. They're 60 degrees in angle. They're useful for detailing and some architectural work, but mostly detailing. Adds a good bit of character to any build.

  0.05 x 0.05 x 0.05 (0005)
  0.25 x 0.25 x 0.25 (0025)
  0.5 x 0.5 x 0.5 (0050)
  1 x 1 x 1 (0100)
  2 x 2 x 2 (0200)
  4 x 4 x 4 (0400)
  5 x 5 x 5 (0500)
  8 x 8 x 8 (0800)
  10 x 10 x 10 (1000)

File Naming Scheme: p#pyr# e.g. - p1pyr0100a.rwx

Where the first # represents the texture mapping style. Comes in 1 and 2. Where the second # represents the size

Page last modified on January 09, 2007, at 11:17 PM
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