Happy New Year |
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| Posted Sunday, January 1 2012 by Commie |
| Happy New Year you jerks :@ |
Merry Christmas |
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| Posted Saturday, December 24 2011 by Commie |
| Merry Christmas you jerks :@ |
AW 5.2 Released |
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| Posted Wednesday, December 14 2011 by Dr. Tax, Ph.D |
| If you haven't heard already, AW 5.2 was released last week with the major changes being a slight-rework to the GUI and a faster rendering engine. If you want to check out the changes that were made, view the wiki or head on over to the forums to take part in the update "discussion". Here's to looking ahead to AW 5.3! |
'Tis the Season to be Gaming |
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| Posted Thursday, December 1 2011 by Hyper Anthony |
While we continue to wait for ActiveWorlds 5.2 with bated breath... several popular games will be updating/releasing this month, and the Software & Hardware forum has been abuzz with SW'ians coordinating to play together!
Terraria seems to be the big hit, with over 15 people expressing interest so far. You can view all of the current discussions below:
Terraria (Version 1.1 Live - December 1)
* Terraria 1.1 Discussion Thread * Pricing: * December 1st STEAM Daily Deal - Terraria for $2.50! (75% off!) * Standard Price: $10.00 * Advice: Wait for a Steam Sale to purchase... Terraria is on sale often. * Media: (Patch Notes) (Trailer)
Star Wars: The Old Republic (Preorders Live: December 16, General Release: December 20)
* SW:TOR Discussion Thread * Preorder Online * Pricing: * 30 days game-time included for each edition below * $59.99 Standard Edition * $79.99 Deluxe * $149.99 Collectors Edition
Minecraft (Live)
* Minecraft Discussion - CMM's Server * After Hours Minecraft - Sevs & other AW veterans * Pricing: * $26.95 on the Minecraft Store |
SWI November Content Update |
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| Posted Sunday, November 27 2011 by Hyper Anthony |
Hey everyone!
The next leg of work involving the Fort Masen Archaeology Questline has been completed. We still haven't reached the end of the dungeon, but there is a lot of new content to keep diggers occupied for quite a good while! Here's what we've got:
November Changelog QUESTS: (4) 'Coaxing Spirits'
* Descritpion: A large Hotep idol is blocking your path to progress deeper into the Keep, and have been tasked to find out what happened. * Prereq: Completed 'Opening the Gate' * Find the spirit within the Masen Keep Commons to begin!
'Unearthing Statuettes' 'Unearthing the Bronze Statue' 'Unearthing Cannons'
* Description: An unlikely friend within the Historical Society is working with the Hyokos to protect their culture, while simultaneously recovering Imperial artifacts to appease the society's patrons. * Prereq: Completed 'Opening the Gate' * These 3 quests are repeatable * Speak with the Gray in the Fort Masen Historical Society to begin!
DIGSITES: (2) Masen Keep Commons
* Just beyond the foreboding doors of Masen Keep lies the Commons, an open space that was once used for trade and commerce. After the siege, the space was converted into a hall of reverence and worship... focused on a massive idol that was placed in front of an old passageway. Many artifacts and personal items of the inhabitants still remain.
* 20 digging nodes * Two collectible sets, and a handful of other valuable items * ~20 new items to collect and trade with other players!
Masen Keep Cannons
* The interior cannons were once Fort Masen's last line of defense, which ultimately proved futile during the Siege. The damaged remains were left as a testament to the Imperial Army's might, and have been long forgotten on the ledges and rafters that loom over the Commons. * 6 digging nodes -- each node takes a large amount of time credits and stamina * One collectible set
BUGFIXES:
* Players who completed 'Opening the Gate' before November will need to speak with the Gatekeeper at his location in the Commons. Their version of the digging permit was bugged and he will swap them. * A profile icon is available in the digsite -- it was previously in the digging loot table, but that proved to be problematic so it is now a stand-alone, hidden item in the area. * Several new NPCs were missing an NPC image, and this has been corrected since they went live. * (Thanks to Comit for helping with many of the bugs, some of which weren't so much bugs as they were me being dum )
There's not really a ton left to do in order to get this done... so I may work on this again over Christmas. Until then, this should be plenty to occupy anyone who happens to come across it. |
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